Members of Snow College’s nerd community are having a great time playing card games like Munchkin, Werewolf and Magic: The Gathering. Julie Belnap, Than Jones and Trevin Conder shared their experiences with the games in interviews February 18.
Julie commented first on Munchkin, describing it as “taking the goofy shenanigans of Dungeons and Dragons and turning it into a card game.” Like Dungeons and Dragons, players will fight monsters in order to gain treasure and levels. Players can arm themselves with ridiculous gear like “Boots of Buttkicking” or the “Pointy Hat of Power” to help themselves win. The first player to reach level ten wins, so a typical game involves backstabbing and negotiating between players. The game has many expansions which cover different genres, including science fiction, horror, zombies and kung fu movies, allowing the game to appeal to a wide range of players.
Than next described Magic: The Gathering, a fantasy trading card game. Like the Pokemon trading card game, players have a deck of cards which represent monsters the player can summon to fight for him or her. Some cards represent spells the player can cast to attack other players or defend against them. Players start with 20 Life Points, and the goal is to reduce your opponent’s Life Points to zero. Than says “The thing I like about Magic is that there are five different colors; whatever kind of magic you like, that’s represented in the game, so you could choose to be a fire-magic person and burn everything. It’s a very customizable card game.” Than also says that a player’s personality and their likes/dislikes are reflected in their playstyle. Players who like cats, for example, can make a deck with lots of cat-based monsters. Over 10,000 different cards exist in the various expansions of the game, which was first released in 1993.
In Trevin’s interview, he discussed Werewolf, a role-playing card game based on the popular party game Mafia. Players assume the role of werewolves, who know each other’s identities and attempt to eliminate the non-werewolves, or townspeople, who must try to identify the werewolves and eliminate them. Every turn has a “night” period, when the werewolves decide which villager to eliminate, and a “day” period, when the townspeople decide who they think is a werewolf. Some players have abilities which help them discern players’ identities. The game typically lasts about half an hour and requires a minimum of eight players besides a moderator.
People interested in playing Munchkin or Magic: The Gathering can text Julie at 801-400-3080 for more information. Those interested in Werewolf can check out the CSI: Ephraim Facebook group; the name stands for “Classmates Stuck In Ephraim”.